namespace VRage.Game.Voxels
{
	public enum MyVoxelDebugDrawMode
	{
		None,
		EmptyCells,
		MixedCells,
		FullCells,
		Content_MicroNodes,
		Content_MicroNodesScaled,
		Content_MacroNodes,
		Content_MacroLeaves,
		Content_MacroScaled,
		Materials_MacroNodes,
		Materials_MacroLeaves,
		Content_DataProvider,
		Content_Access
	}
}
